A video-file is best rendered when this frame-rate is constant. Respectivley, 1 second of a video in a video-file at 30 FPS is going to be made up of a sequence of 30 images. This means that 1 second of a video in a video-file at 12 FPS is going to be made up of a sequence of 12 images. Frame Rate is measured in FPS which is an acronym for "Frames per seconds". Video codecs are a dense jungle that we will look into a little later on, but for now, let's focus on the frame rate. The video files might even have a very different look and feel to themselves. The problem with this type of set-up, is that probably all of these cameras record video to different formats, with different codecs and frame rates. Maybe one of your actors have a cell-phone camera? Maybe your parents have too? If yes, that would sum it up to at least 3 cameras. But wait a minute, do you? Maybe you have a cellphone with a video-camera built in. It would be nice to have several angles of one shot, but you have only one camera. What I find interesting with blender is that it is an OS-agnostic program, meaning you can open, save and edit your project on any computer with sufficient hardware specifications, hence collaborate with anybody on the source files of the project, regardless what Operative System your collaborators are using! Let's do this!Ī one-time step that saves a lot of time Interface basicsįor this tutorial, I am assuming that like me, you have a rather limited budget. Although Blender being primarily known as a 3D software it is equiped with an excellent Video Sequence Editor that is perfect for this task. GNU/Linux offers a wide variety of software to do this. So you've shot your scenes and now you have lots of video-files that you want to put together into one single video with audio and maybe some background music.
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